top of page

Archon
Archons are outcasts among their races, having forsaken their original paths to explore the wisdom of the world through science and philosophy. During their quest for knowledge, they discovered an ancient, ruined library. From its remnants, they unearthed forgotten knowledge and used it to create potions and study of magic that was unlike anything the world had ever seen. Their further studies revealed that these teachings were the legacy of a long-dead god.

Details
-
We utilize the Magic Nexus and Ultimate Elixirs mods for our Archons. For more details, visit this link for Magic Nexus and visit this link for Ultimate Elixirs.
​
-
Archons will be able to sell some of their class items in the starter town.
-
Do not use a crafting bench you cannot craft. Items exclusive to your class will be in the Guidelines.
-
Archons have a unique professions badge that only they can create. This badge is essential for their profession quests and other related tasks. Please do not give your badges to others!
​
-
To learn Archon magic, your journey begins in the mage town, where you'll need to locate the resident mage. He will offer a clue leading you to the library, where a knowledgeable librarian awaits to teach you the fundamentals of magic. However, mastering the full breadth of Archon magic requires venturing beyond the town. Hidden across the world are NPCs, each possessing specialized knowledge that can only be unlocked through completing their quests. If you seek guidance on their whereabouts, the librarian will gladly share hints in exchange for gold.
-
It’s stated that Archons often stray from their original path, meaning they don’t always strictly follow the traditions and faith of their Creator. While some still practice these old ways, their transformation introduces a conflict—two magics clashing within them. As a result, they’re unable to cast magic while in their animal form.
They can use magic in their normal form, but cannot do so once transformed.
bottom of page